
The one nice thing is that dying in these boss refights doesn't carry any penalty: the player is teleported right back to the entrance to the boss room, and can immediately retry the same battle as many times as desired. The four boss refights are creatively designed and none of them are easy. Your current character is replaced with an entirely different character that never changes in these boss refights, which means that it's not possible to level your way through them with superior stats. The entrances to the boss rooms take on a ghostly greenish-blue tint and the player can enter to face one of four predetermined battles, each attuned to that particular boss.
Rogue legacy alexander iv series#
That allowed my next heir to face the first challenge:įinding the obols and handing them over to Charon grants the player the chance to do a series of refights against the four main bosses. Khidr was first to fall, taking place on about my third or fourth character overall, and with the number of shrines I was finding on my lengthy runs, it didn't take too long to find Khidr's Obol and turn it in. I was also trying to defeat the bosses as fast as possible so that their obols would become available as options in the shrines. I think my sixth character was able to accomplish the feat and bring home 30k gold in the process. I chose mostly Barbarian heirs for this non-variant search, with Paladins as a backup option, and with no restrictions in place it didn't take me long to clear the whole dungeon. For someone who's played this game as much as me though, it was a real annoyance to only be able to pick up one obol at a time. Back when I used to watch people play this game on Livestream, the average player usually struggled to get out of the castle area and bring home more than 1000-2000 gold at a time. Now this may not matter much for your typical player of Rogue Legacy, who dies over and over again on a very short lifespan.

Furthermore, the obols can only be used by turning them into Charon at the entrance to the dungeon, which means that it's only possible to get one per character run, and your character must die to turn in that respective obol before the player can begin searching for the next one. It's not guaranteed though, and the need to search for all of the obols makes the unlocking process for the Traitor class somewhat tedious. In other words, after defeating Khidr, there's a chance for Khidr's Obol to appear as an option from the secret shrines. There are four of these obols and they unlock as a possible option after defeating each of the four main bosses in the game. Instead, the player must find a series of hidden "obols" in secret shrines throughout the dungeon, the same shrines that normally give out things like Calypso's Compass and the dreaded Hedgehog's Curse. The process for unlocking the Traitor doesn't come through the normal purchasing system back in town. But I always intended to go back and take a look at the game's tenth and final class, and this was the opportunity to make it happen.
Rogue legacy alexander iv Patch#
Thus it wasn't even possible for me to unlock the Traitor on any of those many character runs that I did, since I didn't have the patch in which the content was added. I had held off on applying that patch while doing the Class Legacy series because it watered down the difficulty a bit and I wanted to have a fair comparison between all nine of the game's classes. This additional challenge came in the form of unlocking the secret Traitor class, something that was added in the final patch for Rogue Legacy. I always wanted to finish off one additional challenge for the game back when I was playing it routinely a few years ago, and eventually I found myself in the mood to try some more 2D platforming goodness again. They seem to track you very slightly, but generally are beholden to whatever momentum they had when they split.Wait, what's this? New Rogue Legacy content on the website?! Yes, it's true. Also, even after spending like 40 minutes trying and eventually beating Astrodotus, I honestly have no clue what governs the movement of the blobs. I more so meant that playing Asteroids isn't very fun if you can only shoot to your direct right or left (which is all the Dragon can do). I didn't encounter anything like the glitch you're talking about.


Does anyone have issues with the Dragon just hitching up and not moving for a brief moment? Yeah, my issue with that fight is the controls. The dragon controls REALLY were not meant for an Asteroids clone. You're right, Astrodotus (the slime) is doable, you just need to try it a few times. Even with your Hokage damage, I don't see how you're meant to finish him off fast enough, seeing as you die in like 4-7 hits because your character is garbage and the stage is ridiculously cramped. Alexander (flaming skull) seems impossible.
